Now, back in the day (i.e. before I started this blog), I was a very big fan of Warhammer 40K, a light wargame with a very dark background. I stopped play as my friends lost interest, and I found it difficult to stick with game that cost more than crack, and took more preparation time than a calculus exam, when the rent was due. Then I found Dawn of War, a very fun little PC adaption of WH40K. It reminded me why I loved the game and why I played Orkz, the chavs/barbarians of the game. Then I discovered a new Ork Codex (read as rulebook and playing guide) was coming out. I investigated, as I do still have some of the models.

Sad thing to say is, it sucks, its the embodiment of everything people say is bad about Games Workshop. The Orkz (delberate use of "z") have lost their trademark special rules, meaning that they are significantly toned down in close combat, and they weren't exactly uber in the first place. Orkz could take down most things if they timed it right, but now just about everything will be striking before them, resulting in a bloodbath. To make matters worse, various changes to to unit selections have made 99% of Ork army lists obsolete, requiring significant purchasing to make up the difference. In broad terms, everything that made the army popular has changed for the worse. Again. GW we had enough of this shit with Tyranids, Chaos and fecking Dark Angels

Its not all bad, most notably the shootaboys and lootas, but baring a last minute rewrite its a clusterfuck. So, Games Workshop, my message: Well done, you are now the Disney of minature wargaming. Sure, you are popular with the kiddies, and the money is still coming. However, you stopped being good in the 90's, you keep putting out mediocre product,and everybody with two brain cells to rub together has written you off. Buy out another, better, company and complete the metatphor already.